Creature Avatar Demos

John deriggi alien monkey ue4 01
John deriggi lucasfilm alien

Concept by Lucasfilm

John deriggi dragon raptor realtime 01
John deriggi paulbonner dragon

Illustration by Paul Bonner

Creature avatar demos at Oculus Research/Facebook Reality Labs. Our goal was to test the reuse of human facial topology, uvs and retargeting of human blendshapes and facial dialog to creatures with very different proportions. I sculpted the models, refined retargeted blendshapes and created lookdev for textures and materials. 4096 res albedo, normal, roughness, and SSS textures. Unreal Engine 4.16 skin and eye shaders with a physically based rendering workflow (PBR). Software included Zbrush, Maya, Substance Painter, Photoshop, Unreal Engine 4.16. Concepts by Lucasfilm and Paul Bonner.