Oculus - Oz Avatar
Vray lookdev and Ornatrix fur by Patrick Peluse converted from Arnold lookdev and Xgen fur by myself

Vray lookdev and Ornatrix fur by Patrick Peluse converted from Arnold lookdev and Xgen fur by myself

Arnold and XGen lookdev

Arnold and XGen lookdev

Arnold and XGen lookdev

Arnold and XGen lookdev

Lip Pucker and Funneler blendshape demo. Rig by Chad Vernon.

Lip Pucker and Funneler blendshape demo. Rig by Chad Vernon.

Oz is a stylized alien avatar prototype for dialog and expression R & D in Virtual Reality at Oculus Research/Facebook Reality Labs. My roles included concept sculpt based on art direction and concept by Chris Ocampo; production modeling; blendshape sculpting and testing with rig; fur and eyelash groom; texture painting; initial lookdev of textures, materials, and fur with Arnold and XGen; pipeline iteration with Chad Vernon: Lead Character TD for the rig, Patrick Peluse: Lead Character TD for the rendering pipeline, and Colin Lea: Lead Research Scientist for audio driven machine learning. Animation by Tippett Studio https://www.tippett.com. Direction from Yaser Sheikh, Pittsburgh Research Director. Software included Zbrush, Maya, XGen, Arnold, Vray, Ornatrix, 3D Coat, Substance Painter, Photoshop, Unity, Unreal.